Completed Games (Click to view all of the game's related posts)


Incomplete Games with Progress

Thursday, February 12, 2009

Progress for February 11-12, 2008 - Chrono Trigger

I honestly don't know what to think about this game. It's a fairly standard RPG. Combat takes place right in the middle of the field; which is different than most games, but it's all just seeming so casual and straightforward. I reached a few sections where the game almost blew me away, but it didn't seem to continue to run with the idea.

I finished Magus' castle.. for what I assume is the first time. now I'm in the Tyrano fortress. I hope I have the drive to continue tomorrow.

Wednesday, February 11, 2009

Progress for February 8-10, 2008 - Chrono Trigger

Oh crap, I have a blog, don't I?
I've tried to play this game on numerous occasions; each time I ended up getting unnecessarily bored for one reason or another and quitting for months at a time. So I end up at a standstill: I don't want to continue where I left off because I don't remember the story up to that point, and I don't want to start a new game because I'd have to play through the beginning all over again.

I'm playing the DS version, which seems to be a better translation than the SNES version. I'm also using a guide from one of my favorite LPers on youtube, HC Bailly. His videos have really helped me keep on track and not get lost, which is usually one of the reasons I quit playing any game.

Over the past few days, I've made it a good 8 hours into the game. I've gotten the Masamune and just re-recruited Frog before bed last night. Now to take on Magus and beat the game! (yeah right)

Wednesday, February 4, 2009

24 The Game - Retrospective

This game will go down in infamy alongside Super Mario Land 2 and 8 Eyes as "games that have caused physical damage to my property." Super Mario Land 2 cost me a Game Boy and 8 Eyes cost me an entire laptop hard drive. 24: The Game cost me... A frying pan.

The game can be described in 2 words: Frustratingly addictive. Or maybe addictively frustrating. Missions run the gamut in length from 3 to 25 minutes, so they don't take that much investment to play through... If you're lucky. If not, you will find yourself staring down the exact same mission over and over, each time wanting the last 5 minutes of your life back. You forget everything else, including pots of water boiling on the stove, because you can't let the game win like that. This game will suck out your soul and force you to go through hell in order to get it back.

As a fan of the series, I figured this game was a must-play. In a way, it is, because the story presentation is very well done. In fact, everything that isn't an action sequence is a fun distraction, but the on-foot and driving missions are mediocre at best, and unplayably annoying at worst. The controls are a mess, with completely different context-sensitive actions sharing the same button. If you're standing a few inches off the mark, you'll end up punching a surrendered assailant instead of checking a dead body for ammo, and thus hurting your mission percentage.

24 does do a few things right. The lock on system feels very natural for a third person shooter and makes it easy to pinpoint your weapon and go for the headshot, but switching targets is unresponsive, like all the other controls. The hacking and computer simulation missions are an enjoyable departure, and the interrogation missions are probably the best parts of the game. But these oases are few and far between in a desolately mediocre desert.

24 is not a terrible game, but it is terribly mediocre. The highs and lows of the game average out to a fairly unremarkable playthrough. As a third person shooter, it has almost no staying power. The only way I can reccommend this game is if you're a hardcore 24 fan and you have the patience of a saint.

The Good:
  • Storyline by the actual show's writers and cutscenes done in the show's style truly sell the game as part of 24 canon
  • Voiceovers by the actual 24 cast.
  • Computer scanning minigames and interrogation missions are fun, albiet brief.

The Bad:
  • Crippled and unresponsive controls make playthrough needlessly frustrating.
  • Mission objectives are often unclear, forcing the player to rely on trial-and-error in order to complete them.

Defining Moment:
  • The game says "Your car is on fire, press Δ to exit" but your passenger says "Don't leave me, please!"

Burning Question:
  • See January 12, 2009

Progress for February 4, 2009 - 24: The Game - COMPLETED!

The following takes- oh who the hell cares anymore.

I beat it this afternoon. That's all there is to say about it. The last 2 hours was some of the least enjoyable I've experienced in a while.

That is all. Review tomorrow.