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Showing posts with label Chrono Trigger. Show all posts
Showing posts with label Chrono Trigger. Show all posts

Tuesday, April 21, 2009

Chrono Trigger - Retrospective

Ask any Square Fanboy their top 5 Super Nintendo RPGs and you will inevitably hear Chrono Trigger at or near the top. For what it's worth, I did enjoy the game, and I can see where the game earns its "masterpiece" title. The graphics are impressive for its time, the combat system is somewhat unique, and it deals with a subject matter that rarely gets old: Time travel. However, there are many points in the game that shocked me not for what happened in the game, but for didn't happen. The game is given numerous opportunities to shock the player with an jaw dropping plot twist, but never pulls the trigger.

The game started off by lulling me into a false sense of epicness with the brilliantly written leene/marle quest. But then it degraded into a simple episodic. For the first half of the game, nearly every quest you do is self-contained and unrelated to the quest before it or after it. This style continues throughout most of the rest of the game; You find an area with a problem, you fix that problem, then move on to a new area. The locales and characters are all different enough so this doesn't feel very monotonous, but it is awfully shallow.

There were multiple times when playing the game that I thought I was sensing a devastating plot twist, gearing up to be blown away when it finally happens... only to be disappointed when it doesn't. The first time this happened was when approaching Magus to prevent him from summoning Lavos. You find out that Magus is trying to summon Lavos to destroy him, but is unsuccessful regardless of whether or not the party interferes. Now, tell me this isn't a much more dark and epic plot twist:

The party prevents Magus from summoning Lavos, but then discovers that he was trying to summon it in order to destroy the monster. By defeating Magus, the party THEMSELVES are responsible for Lavos destroying the world. Magus would have done it too, if it weren't for those meddling kids.

Another time the game disappointed me was during the Dalton thread. Dalton has stolen a FREAKING TIME MACHINE! and all he wants to do with it is fly around the world as a king on some sort of airborne throne? What kind of evil overlord sets his sights so low? In my director's cut, Dalton would have taken the Epoch and used it to travel through time and rewrite history to make himself into a god. It worked for Kefka. This would have also done well to add several hours to an already short game.

Chrono Trigger is an RPG that tries to do too many things at once. It tries to have humor, irony, slapstick, plot twists, epic storylines, and even boasts 12 unique endings. But it tries too hard to cover so many bases, it simply stretches itself too thin to be effective. The game is 50 feet wide, but only 3 inches deep. I can only hope Chrono Cross is more my speed.

The Good
  • Excellent music. Some of the best ever from the 16 bit era.
  • Simple but satisfying combat that uses position as a legitimate tactic.
  • Perfectly balanced enemies and skills reduce the need for grinding to almost nil.
The Bad
  • Meandering storyline that defies all rules of the hero's journey.
  • Lack of character development for all but a few party members.
  • Frustratingly non-epic
Defining Moment
  • Chrono dying. Not because of how unexpected it was, but because it was the ONLY plot point I had managed to avoid spoilers for all these years.
Burning Question
  • Why is Marle doing Fire Sword on the cover of the game box with Chrono? Marle is an ice tech user.

Monday, April 20, 2009

Progress for April 20, 2009 - Chrono Trigger - COMPLETED

Done. The ending did a lot to wrap up a lot of loose ends, especially when accompanied by the anime cutscenes from the PS1 version, Then when you think you're done, you find out you only got 1 of the 12-some endings in the game. I think only a total completionist or someone who really REALLY likes the game will go to such insane lengths to 100% a game like this.

Personally, I'm just going to watch the endings on Youtube and consider it done.

Expect a review tomorrow. I have many choice words to say about this game.

Wednesday, April 15, 2009

Progress for April 14, 2009 - Chrono Trigger

Well, Almost done. I revived Chrono and completed 2 of the final missions. I'll likely be finished tomorrow and I can finally start playing something I want to.
Not that I'm not enjoying the game. I do like the relationships in the game, especially between Lucca and Robo, Even though Lucca's storyline and time travel experience reeks of Deus ex Machina.

Saturday, April 11, 2009

Progress for April 10, 2009 - Chrono Trigger



Well, I'm back in the game, and I'm starting to get tantalizingly close to the end, which is really the only thing that's keeping me going. I've had to replay parts of the game numerous times because my guide decided to fake me out. I will admit, Chrono dying DID catch me off guard. I'm shocked that with so many spoilers around the internet I caught that Magus would join the party, but never found out about Chrono.
I beat Dalton, and now I'm just going around the maps doing some sidequests. I did the Prometheus quest and defeated the sun stone. I suppose it's time to climb Death Peak now.

Wednesday, April 8, 2009

Progress for April 7, 2009 - Chrono Trigger

I don't understand what the hell is wrong. I don't want to play this game. I've been holding off ever since beating Super Mario Galaxy. I don't want to start anything else until I've finished Chrono Trigger, but I don't want to play it anymore. Thus, I haven't really been playing anything the last few weeks except Rom Check Fail. Super Mario Galaxy was a deliberate distraction from Chrono Trigger, but I don't feel like putting it off anymore.

I suppose it's good practice. Part of being a professional is doing things when you don't want to do them. I've played games long after they got boring when testing at Vivendi and SnapTV, So this should be a cakewalk for me. Eyes on the prize, bro. Just keep thinking about the next game you're going to play.

Saturday, March 21, 2009

Chrono Trigger on Hiatus

I know I've been neglecting 53Games for a while; I haven't been playing much of anything really recently. After a nasty fall, my DS is having trouble functioning at full capacity. The L button doesn't work right, and the hinge is cracked. Chrono Trigger will have to be on hiatus for a while. I'll probably start playing something else soon; either on emulator or console.

Thursday, February 12, 2009

Progress for February 11-12, 2008 - Chrono Trigger

I honestly don't know what to think about this game. It's a fairly standard RPG. Combat takes place right in the middle of the field; which is different than most games, but it's all just seeming so casual and straightforward. I reached a few sections where the game almost blew me away, but it didn't seem to continue to run with the idea.

I finished Magus' castle.. for what I assume is the first time. now I'm in the Tyrano fortress. I hope I have the drive to continue tomorrow.

Wednesday, February 11, 2009

Progress for February 8-10, 2008 - Chrono Trigger

Oh crap, I have a blog, don't I?
I've tried to play this game on numerous occasions; each time I ended up getting unnecessarily bored for one reason or another and quitting for months at a time. So I end up at a standstill: I don't want to continue where I left off because I don't remember the story up to that point, and I don't want to start a new game because I'd have to play through the beginning all over again.

I'm playing the DS version, which seems to be a better translation than the SNES version. I'm also using a guide from one of my favorite LPers on youtube, HC Bailly. His videos have really helped me keep on track and not get lost, which is usually one of the reasons I quit playing any game.

Over the past few days, I've made it a good 8 hours into the game. I've gotten the Masamune and just re-recruited Frog before bed last night. Now to take on Magus and beat the game! (yeah right)