I already HAVE racing games and card battle games for my DS; I don't want to have to master an entire new game mechanic just to find some special items. This is how Final Fantasy VI shines compared to so-called modern RPGs. There is nothing extraneous to take away from the simple joy of watching your characters grow from weak young adventurers afraid of floating eyes to nigh-godly heroes that can dispatch 25-foot-tall killer robots with ease.
If you're used to RPGs with lots of go anywhere/do anything wide-open gameplay, there is a good chance you will find Final Fantasy 4 very limiting. But for the rest of you who are just looking for an excellent story perfectly told, (With freaking amazing music) Final Fantasy IV may be the answer.
- New updated 3D graphics, cutscenes, animations, and voice acting (Edge sounds exactly like he should.)
- Improved translations, especially over the original North American Final Fantasy II release (Edward is still a spoony bard.)
- New game mechanics add replay value and emergent gameplay to the standard game. (The mapping tool, while a cheap game-lengthening device, is still a satisfying way to get free items.)
- Some of the new features seem tacked on and too time-consuming to be useful (I summoned Whyt a grand total of once during the entire game)
- The opening montage of cutscenes, while impressive, is unrepresentative of the actual in-game graphics, and even the in-game cutscenes. (Cocktease!)
- Almost NO new areas to explore. (There's an entire second moon out there.. Optional super-hard dungeon, anyone?)
- Being able to play as Golbez, (albiet as a child) and learning just how the schism between he and Cecil came to be.
- Learning I'd been pronouncing FuSoYa wrong all these years.
- What exactly DOES Yang do inside the Tower of Bab-Il control room to stop the cannons?
- Anybody else want to see Rydia and Edge get together? They make such a better couple than Cloud and Aeris. At least they're both, you know, alive.